Horde Night Planner

Calculate exactly how many zombies will attack on your next blood moon. Get ammo recommendations, survival probability, wave timeline, and tactical suggestions.

Enter Your Game State

7
1200
50
0500
1
18
300
02000
3
030
70
0100

Quick Guide

Game Stage = Level + (kills ÷ 10)

Stability % = your base overall HP %

Include all ammo across all weapons

Frequently Asked Questions

Zombie count uses your game stage, current day, difficulty multiplier, biome multiplier, and player count (scaled by square root). The formula approximates 7 Days to Die Alpha 21 behavior.

Game stage is a hidden stat that increases with your player level and total zombie kills. It primarily controls horde difficulty. Roughly: Game Stage ≈ Level + (total kills ÷ 10).

It's a composite score from four factors: ammo sufficiency (40 pts), trap coverage (20 pts), base stability (25 pts), and turret bonus (10 pts), with a small penalty for each additional player.

Demolishers have a small chance to appear once your game stage exceeds 100. The chance grows slowly from there, capping around 20% of the horde at very high game stages.

In multiplayer, 7DTD scales zombie counts by the square root of the player count. Two players get roughly 1.4× zombies, four players get 2× zombies.